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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, December 31, 2010

The 10 most disappointing games of 2010


Alan Wake (Remedy Entertainment, Xbox 360)
This noir-esque "psychological action thriller" from Max Payne
developer Remedy emerged blinking into the sunlight after no less
than five years of development and vast hype. But despite its inclusion in the Guardian's Top 20 Games of 2010, I felt that a mediocre game hid beneath its pretentious literary epidermis. Sure, it was atmospheric, scary and cinematic, but it didn't half rub your face in it with a smug sense of self-satisfaction. The fight scenes were repetitive, the hyper-addictive gameplay that made Max Payne so special was nowhere in evidence, and between action sections you were force-fed vast chunks of sludgy and cliché-ridden story in video or sometimes even text format. In trying too hard to be an interactive literary experience, it totally forgot that it was supposed to be a game. Or even fun.
Alpha Protocol (Obsidian Entertainment, PC, Xbox 360, PS3)
Ugly and generic to look at, and annoying to play, this RPG from the makers of Knights of the Old Republic II, Neverwinter Nights and Fallout: New Vegas completely failed to live up to its pedigree. The concept was unusual and interesting, and there were a few genuinely neat touches sprinkled around. Unfortunately, pretty much everything else about it let it down, especially the clunky combat and the ludicrous AI.
APB: All Points Bulletin (Realtime Worlds, PC)
Basically Grand Theft Auto, except online and massively multiplayer. How could any developer possibly screw that up? Well, APB, in planning since as early as 2005, and a long-time pipedream of GTA lead developer David Jones, comprehensively answered that question. The driving dynamics were appalling: buggy, unsatisfying and constantly irritating. Gunfights weren't much better, and while occasionally completing missions with big groups of friends could be satisfying, the gameplay mechanics hamstrung the experience. After a very poor public and critical response, APB was shut down in September, about three months after it was launched. It may reappear in 2011 as a free-to-play, but it is more likely that it has been flushed for good.
Clash of the Titans (Game Republic, Xbox 360, PS3)
Developer Game Republic pretty much went at the God of War franchise with tracing paper to make this. It is therefore a mystery to me how they managed to miss God of War's fun factor by a matter of miles. Combat was fiddly and complicated and repetitive and frankly terrible, the story felt like a child's My First Greek Myths And Legends book translated from the original Greek by someone who didn't speak Greek with no interest in Greek myths or legends, or writing of any kind, and the characters were blander than homeopathic soup.
Dark Void (Airtight Games, PC, Xbox 360, PS3)
This game had a very promising idea: a 1930s-era fighter pilot gets sucked into an alternative reality through the Bermuda Triangle and finds a jet pack. Unfortunately, everything about the execution of this sub-par shooter just lacked spark. It purloined bits from much better games – the jungle from Uncharted 2, the cover mechanism from Gears of War – but then clumsily ruined them all, amalgamating them into a single messy lump.
Fighters Uncaged (AMA Studios, Xbox 360 Kinect)
Remember all that fuss about Kinect changing the way we interact with games forever? Well, this lame beat-'em-up showed that we shouldn't always believe the marketing. Buggy, agonisingly slow to respond and unsatisfying when your movements finally translated to the screen, it was a total let-down. To add insult to considerable injury, it was also cursed with one of the worst soundtracks any game has ever had, and its lack of any multiplayer – a beat-'em-up without a multiplayer! – was the icing on the cowpat.
Harry Potter and the Deathly Hallows Part 1 (EA Bright Light Studio, PC, Xbox 360, PS3, Wii)
A change of direction from the previous games led EA's Bright Light Studio to stray from its comfort zone, and it showed. Buggy, difficult to control and packed with side-missions that were poorly-disguised filler, its attempt to become more of a darker, combat-oriented game floundered helplessly on poor combat, worse duck-and-cover mechanics, and level design that it would be charitable to call uninspired. It doesn't help that there's also a Lego Harry Potter and the Deathly Hallows coming out, which is probably going to blow this completely out of the water with all the usual Lego-y brilliance.
Iron Man 2 (Sega Studios San Fransisco, Xbox 360, PS3, Wii)
This execrable game wins extra disappointment points for having two battle-suits on the box and then failing to provide a multiplayer: just an alternate suit to play the one-player mode with. Not that a two-player option would have rescued Iron Man 2. This charmless – in fact, spectacularly dreadful – movie tie-in actually managed to screw up in every category: controls, combat, movement, camera, graphics and story (despite a stellar cast of voice actors drafted in from the movie). A repulsor blast to the face would be preferable to ever encountering Iron Man 2 again.
Saw II: Flesh and Blood (Zombie Studios, Xbox 360, PS3)
After the first game, which was a sort of greyed-out and watered-down version of Arkham Asylum peppered with arbitrary quick-time sequences, the second did not have much to live up to. Somehow it still managed to disappoint. Elements that were even the slightest bit promising in the first game – the puzzles and the tense atmosphere – were washed away in a putrid flood of lazy design and cheap shock'n'gore. Saw II manages to make its predecessor appear almost competent in comparison.
Sonic Free Riders (Sonic Team, Xbox 360 Kinect)
Another launch title for the Kinect that let everyone down. This time it featured our favourite blue spiky flea-bitten ringworm-riddled woodland bug-eater and his friends riding hover-boards. This game doesn't really belong on the "disappointments" list because the last few titles in the series have been critically savaged and expectations were sub-zero. However, though we don't know why Microsoft decided despite universal disapproval that Free Riders was to be a launch game on the Kinect, we might at least have expected them to make it work properly. They didn't. Control was achieved more by luck and flailing than by positive activity on the part of the player, and the game was hilariously limited in scope.

Sunday, October 24, 2010

Girls, games, and Guinness: a quest for 1 million achievement points


Stallion83 is known on the Internet for one thing: having the highest Gamerscore in the world. You may think achievements on the Xbox 360 are worthless, but he chases them relentlessly. You may think having a high Gamerscore is a waste of time, but he's in the Guinness Book of World Records. He marks the progress of his quest on his blog, and he recently broke 500,000 points, gaining the attention of the gaming press. His quest is noble, ambitious, and simple. He wants to be the first gamer to reach a one million Gamerscore.
We tracked him down to find out why anyone would spend so much time on a pursuit that's so... ephemeral? Perhaps even decadent? "I don't have a very good answer for why I chase such a high Gamerscore," he told Ars. "You know in the movie Forest Gump when someone asked Forest why he was running? Forest replied, 'I just felt like running.' I just felt like scoring." What makes this story even better is that he seems to have no idea why he's doing it.
A series of terrible games
Playing "real" games and grinding out achievements is a big task, so of course our hero takes shortcuts where he can. If each game comes with 1,000 points for gaining every achievement, he has played at least 500 games and maxed out the achievements. Looking at his Xbox Live profile, we can see he's in fact played 684 games. This is a man who gained 1,000 points by mastering the game version of How to Train Your Dragon.
"The absolute lamest thing I've done for achievements is played the Disney Sing It games," he said. "Let's just say that isn't the best move to impress your significant other. She was giving me strange looks."
That's right, he has a girlfriend. I asked for a picture of the woman in question, and in a move I could only take as a sign of defensiveness, he sent me an image where he's next to a girl.
His knowledge of easy achievements is both deep and wide. I ask him for some pointers, and he gives me some Gamerscore-boosting starting points. "Avatar: The Burning Earth is the easiest game to complete. You can get all five achievements for 1,000 Gamerscore in a matter of minutes. A close second is Backyard Football, which takes maybe 10 minutes to get the full 1,000," he explained. He's also a fan of Japanese dating sim games, which are text-based. "You just have to slog through the text until you get to the end." Any more good ones?
"Some people would say Teenage Mutant Ninja Turtles is the best game for easy achievements. I prefer Fight Night Round 3 as one of the better games to be quick," he shared. "To be honest, most of the easier games to get achievements on are not that great. So I guess it's a good thing they are short."
He said that reactions to his Gamerscore are mixed, and that the people who claim he does nothing but play video games are often the gamers who spend hours online playing first-person shooters. He simply plays everything. "Sometimes I do go through stretches where I take it to extreme levels. That type of play can only last for so long; it really wears on you quickly," he said. Claims that he somehow cheated have all but died out. "First it was the Guinness World Record, then the Microsoft Gamer Spotlight that silenced most critics."
His goal is to reach one million, but why? There is no solid answer, nothing to quench my thirst for meaning in his Quixotic mission. "I'm not sure what my reaction will be once it is all said and done. It's too far away to say," he told me when I asked about his plans for the day he earns that magical achievement in a terrible game that will put him over one million points. "I do know my heart will probably beat out of my chest and there will be Carlton dancing."
He does have a message though: listen to your heart, believe in your dreams, and stick with it. "1,000,000 is my goal, but I would like to influence people in any way possible," he said. "Not influence them to game like crazy, but maybe get the point across that it takes dedication and effort to reach any goal. No cutting corners, no cheating, and lots and lots of dedication."
If I may quote Oceans 12, he's the modern man: disconnected, frightened... paranoid, but with good reason. Right now the Stallion sleeps, but since our interview he has gained over 1,000 more points.